Final Moments - Animation Beta
moinotchubbPublished 3 days ago - 437 plays
Tried out doing animation. I haven't yet figured out the right framerate or how fast it the portals should go. Might fix it up later. There are three 'moving' parts to the animation. If you have any tips for something like this, let me know.
Desktop Controls
- Accelerate
- Back Brake
- Lean Left
- Lean Right
- Change Direction
- Change Vehicle
-
Front Brake Advanced+
- Last Checkpoint
- Remove Checkpoint
- Restart Track
- Pause
- Zoom In/Out or
-
Toggle Player View Race mode only
Loading Leaderboard
4 hours ago
Pie42 nice point, don't worry that makes perfect sense
15 hours ago
Hope41 at this point i think the select tool on fr.app w/ copy + paste on is a lot easier lol (not that i'm biased or anything...)
15 hours ago
the other issue is how you're slowing the framerate. your current method is very jerky, but by using overlapping portals that just go back and forth to some other place, you can ensure that only the ticks that aren't rendered are spent away from the image, which should give you what you're going for. it's hard to explain over text; please reach out if you want me to explain better
15 hours ago
moinotchubb part of your issue is that your portals are too short. anything under 1500 units (that's 150 of the size 10 squares, or 7.5 of the largest squares) is subject to the camera smoothing that's present everywhere in the game, while jumps >1500 units are instantaneous.