It has good flow and pacing, and the addition of forked paths adds an extra layer of depth to the track. The portal is perfectly placed to keep the player's interest, intentionally or not. There are some places where the player has an opportunity to show some skill, for example after the booster, to get to the ground quicker. Overall, this is a nice track, if a little unpolished. 7/10; +1 (2 of 2)
The first thing to note about this track is the lack of detail: this will almost always improve the quality of a level, especially if it is a landscape or nature track such as this one. Secondly, the small lips where the track sticks out makes it obvious you made this without using the grid. While it is alright not to always use grid, the small nibs in the road nevertheless decrease the quality of the ride. However, I would say this is overall a good track. (1 of 2)
5 years ago
It has good flow and pacing, and the addition of forked paths adds an extra layer of depth to the track. The portal is perfectly placed to keep the player's interest, intentionally or not. There are some places where the player has an opportunity to show some skill, for example after the booster, to get to the ground quicker. Overall, this is a nice track, if a little unpolished. 7/10; +1 (2 of 2)
5 years ago
The first thing to note about this track is the lack of detail: this will almost always improve the quality of a level, especially if it is a landscape or nature track such as this one. Secondly, the small lips where the track sticks out makes it obvious you made this without using the grid. While it is alright not to always use grid, the small nibs in the road nevertheless decrease the quality of the ride. However, I would say this is overall a good track. (1 of 2)