Paletted Mario Pixel Art
x86Published 7 years ago - 33.5k plays
I'm now able to import pictures into my FRHD API, and instead of shading them with just physics and scenery lines, use pre-rendered textures as a palette. I used a custom 8-shades-of-gray palette for this, and I think it turned out nicely.
Desktop Controls
- Accelerate
- Back Brake
- Lean Left
- Lean Right
- Change Direction
- Change Vehicle
-
Front Brake Advanced+
- Last Checkpoint
- Remove Checkpoint
- Restart Track
- Pause
- Zoom In/Out or
-
Toggle Player View Race mode only
2 days ago
can you release the picture code/API?
4 years ago
Noice
4 years ago
Cambam7557 ive never played nes. and i liked it
4 years ago
nice art