Final Moments - Animation Beta
moinotchubbPublished 5 days ago - 591 plays
Tried out doing animation. I haven't yet figured out the right framerate or how fast it the portals should go. Might fix it up later. There are three 'moving' parts to the animation. If you have any tips for something like this, let me know.
Desktop Controls
- Accelerate
- Back Brake
- Lean Left
- Lean Right
- Change Direction
- Change Vehicle
-
Front Brake Advanced+
- Last Checkpoint
- Remove Checkpoint
- Restart Track
- Pause
- Zoom In/Out or
-
Toggle Player View Race mode only
5 hours ago
my ghost is weird http://frhd.co/t/992724-final-moments-animation-beta/r/890ztnuh
2 days ago
Pie42 nice point, don't worry that makes perfect sense
3 days ago
Hope41 at this point i think the select tool on fr.app w/ copy + paste on is a lot easier lol (not that i'm biased or anything...)
3 days ago
the other issue is how you're slowing the framerate. your current method is very jerky, but by using overlapping portals that just go back and forth to some other place, you can ensure that only the ticks that aren't rendered are spent away from the image, which should give you what you're going for. it's hard to explain over text; please reach out if you want me to explain better