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Paletted Mario Pixel Art

x86 x86
Published 7 years ago - 33.7k plays
I'm now able to import pictures into my FRHD API, and instead of shading them with just physics and scenery lines, use pre-rendered textures as a palette. I used a custom 8-shades-of-gray palette for this, and I think it turned out nicely.
8.3k
PLAYERS COMPLETED
0:05.63
AVERAGE TIME
0.95
COMPLETION RATE
179K
TRACK SIZE
79%
(249 votes)
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Desktop Controls

  • Accelerate
  • Back Brake
  • Lean Left
  • Lean Right
  • Change Direction
  • Change Vehicle
  • Front Brake Advanced
    +
  • Last Checkpoint
  • Remove Checkpoint
  • Restart Track
  • Pause
  • Zoom In/Out or
  • Toggle Player View Race mode only

CURRENT RACE

1.
AustinBarylski
AustinBarylski
0:05.23  
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Add a comment

4 weeks ago

es40
es40

can you release the picture code/API?

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4 years ago

The_Xtremist
The_Xtremist

Noice

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4 years ago

GoldenFreddy2
GoldenFreddy2

Cambam7557 ive never played nes. and i liked it

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4 years ago

Rig1131
Rig1131

nice art

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